The Lies of Locke Lamora

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Lynch, Scott. The Lies of Locke Lamora. Orion Publishing Group, 2006.

In this fast-paced, adrenaline filled story, join Locke Lamora and his Gentlemen Bastards as they hone the art of swindling, impersonation, and storytelling in the dark and foggy city of Camorr, where everyone is corrupt, thieves rule, and loquacious, quick thinkers abound. Is there a single honest person in this city? Can Lamora’s crew impersonate the nobility and pull off the biggest heist in years without getting caught out by the head of the thieves, Capa Barsavi, or the mysterious, supernatural Grey King?

Locke Lamora has a talent for getting caught in tight spots of his own making. Can he play two characters at once? Will he marry the thief lord’s daughter Nazca or manage to impersonate every bizarre priest sect and dialect? What’s going to happen with that vat of horse urine? What’s taking place at the Shifting Revel, where warriors fight to the death with sharks? Blood and risk are this city’s entertainment, and there is no shortage to be had.

Genre: Adventure

The appeal of the adventure genre often comes from the thrill of experiencing living dangerously without needing to risk one’s own life. The reader can experience a rooftop chase, pull off a heist, or journey to a dangerous, unknown land. They can cheer for the hero towards clear goals, allowing themselves to motivate their own life direction and envision their own growth and challenges. Adventure appeals to all age groups, but children seem to have a particular fondness for the genre, perhaps because of its affinity with imagination; it lends itself to their curiosity, exploration of self, and exposes them to cultures and myths unlike their own. The human experience is so bound to storytelling that it feels like every book is an adventure story. So, it becomes a question of where you want your adventure to go and who you want to pretend to be.

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